The potential use of simulation/games for assessing creativity in the arts
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The potential use of simulation/games for assessing creativity in the arts by Joan LaVerne Schooler Richman

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Published .
Written in English


  • Creation (Literary, artistic, etc.),
  • Creative ability -- Testing,
  • Simulation games in education

Book details:

Edition Notes

Statementby Joan LaVerne Schooler Richman
The Physical Object
Paginationix, 171 leaves ; 29 cm
Number of Pages171
ID Numbers
Open LibraryOL22810637M

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they have been used in the past” (McCaslin ). Arts advocates and educators have recently started to explore the use of drama as an integrated way of learning the curriculum. I strongly believe that the arts should be employed in every classroom. It can reach students who otherwise couldn’t be reached. HOW TO LEAD ECONOMICS AND BUSINESS STUDENTS TO CREATIVITY WITH MANAGERIAL SIMULATION GAMES? Jindra Peterková, VŠB – Technical University of Ostrava ABSTRACT Each university should seek for suitable approaches to offering not only theoretical knowledge, but mainly practical skills and try to lead the students to creativity and innovativeAuthor: Jindra Peterková. Jul 24,  · (Sample words from the key phrase, “simulation games”: sin, mule, steam, animal, gasoline, magnate, and limousine) At the end of a time limit, the players compare their this bare-bones set of rules, let's see how many different scoring . Start studying Human Services and Counseling. Learn vocabulary, terms, and more with flashcards, games, and other study tools.